2-S: ALL-IMPERFECT LOVE SONG (2025)

ALL-IMPERFECT LOVE SONG is the secret mission for the LUST layer, and can be accessed through [ 2-3: SHEER HEART ATTACK ]. It starts seemingly as a text-only horror story, then quickly segues into a dating sim scenario featuring the protagonist and Mirage.

[The usual first-person perspective of V1 falling down a shaft fades to a black screen, without the landing expected of beginning a level. Plain white text gets typed on the blackness line-by-line, advanced by the player's input. A low drone fades in.]

Heavy steps, ragged breathing.
There isn't much time left.
It might already be too late.

The labyrinthine pathways of arbitrary sharp turns seemed stranger and stranger as panic blotted out the once deeply ingrained memories that usually guided me.

Every corner felt a stranger.
Every straight line too long.

The bell tolls for me.

-

I bit down harder on the last of my rations, held only by the skin of my teeth.
It barely hung on as I kept frantically looking around, hoping for the few scraps of burning memory of mine to find a familiar sight that would lead me to salvation.

The gates must be closing by now.
The last few barely making it.
The rest of us never stood a chance.

Suddenly, from a blindspot [the drone stops here], a figure struck me.
There was no time to react before I came crashing down onto the cold hard ground.

I struggled to regain my senses to at least see what fate would befall me in my final moments, but even in the abyss of endless terror, my mind could never have imagined the horror I witnessed.

[A chirpy piece of music (The beginning part of the song "Sunshine (Mirage)") begins playing as the screen fades to an image of what appears to be V1 in a schoolgirl outfit having fallen to the ground in a suburban environment, a piece of jam toast on the ground next to them. From here on text is relegated to a visual novel-style dialogue box, which refers to this person as “???”.]

"Oof ow ouch that stings"

[A choice appears.]

> "Who are you?" (1)

[The dialogue box name changes to “JUST SOMEONE”.]

"I'm just someone who just got knocked over by some half-brained fuckface who doesn't even have the decency to ask if I'm fine or apologize before starting an interrogation."

[The dialogue box name changes back to “???”.]

> "Are you OK?" (2)

"Well I just knocked over by some blind-by-choice asshole who gave my skirt a decorative dirt coating, so all in all fucking fantastic, though I would prefer to not be on the ground right now."

> Fidget nervously and sweat profusely (3)

"Oh great I just got hit-and-ran by a vibrating fountain, just my luck.
At least you could help me up before the rest of you gets melted by the sun or jackhammers itself into the Earth's mantle."

[The dialogue branches converge.]

[A choice appears.]

> "Sorry, my fault" (1)

"Alright, alright."

[This branch then continues the same as the 'Help her up' option.]

> Help her up (2)

[Fade to new scene. The unnamed girl is now standing up.]

*Sigh*...

"Hey, sorry about being rude like that, I'm just real frustrated that I'm not only late for school, but also managed to get lost on the way there."

"Though, by the looks of it, you're pretty much on the same boat, and by the stroke of once-in-a-lifetime luck you just happened to bump into the ~prettiest girl in town~."

[The dialogue box name changes to “THE PRETTIEST GIRL IN TOWN”.]

"So how about you lead the way and get both of us out of this jam?"

> "Not with an attitude like that." (3)

"UGH."

"Listen up, dickhead.
I don't know who you are but you've got a lot of nerve smacking someone down and not even bothering to help them back up, but since your mother didn't teach you manners, I'll let this one slide."

"By the looks of it, you're late for school as well, and by the stroke of once-in-a-lifetime luck you just happened to bump into the prettiest girl in town."

[The dialogue box name changes to “THE PRETTIEST GIRL IN TOWN”.]

"So I'll forgive you for your extreme transgression of laying your hands on a fair maiden if you tell me which way to go, since I seem to have gotten lost on the way."

[The paths converge. Another choice appears.]

> "Don't wanna." (1)

"WHAT?
THE FUCK DO YOU MEAN 'DON'T WANNA'?"

"If you DON'T show me the way then YOU'RE never arriving either!
Or did that thought not even cross your crayon-fed brain cavity!?"

[The player loops back to the prior choice.]

> "I don't go to school" (2)

"Bullshit!
Cut the crap, I can see your crusty-ass uniform and no living person would dare to go out looking like a filled trash bag by choice!"

"Though considering how little activity there actually is inside your skull, I'm willing to admit you sure as hell don't seem like you've ever been to school."

[The player loops back to the prior choice.]

> "Actually, I’m lost too." (3)

"UGH! Just my luck."

"Though in retrospect, I guess you wouldn't be here with me right now if you weren't lost as well..."

"Oh well, no point in crying over spilled blood.
We might as well just wait for another student to come by and follow them instead."

[The dialogue box name changes to “MIRAGE”.]

"I'm Mirage.
Don't bother telling me your name though, I don't really care."

[A choice appears.]

> "You could do with being a bit nicer to people you've only just met." (1)

"Yeah? Well you could do with a beatdown, so fuck off."

"But yes, you're right.
I don't really care about what you or anyone else thinks of me, so I'm not interested in trying to be nice just so you'll be in a good mood."

[Another choice appears.]

> "Why not? If we're here stuck in here together anyway, what's the point of making it worse for both of us?" (1, A)

"What's the point of making it better?
What's the point of even bothering to care?
Hell, what's the point of anything at all?
Nothing.
Absolutely nothing."

> "I find it hard to believe considering how heated up you get from practically anything I say." (1, B)

"Don't flatter yourself.
Blowing off steam is just how I cope."

> "Cope with what?"

“Everything.”

> "Just waiting here won't get us anywhere, we should be looking for a way to the school." (2)

"Wandering around like headless chickens would only get us even more lost."

"Since we were both heading to school and ended up meeting right here, that means there's a very high likelyhood[sic] this spot is somewhere along the way."

"Therefore, we'll be better off just staying put and waiting for someone who DOES know the way.
It's basic logic, you should look it up sometime."

> "Basic logic or not, we're already late and I'm not planning on waiting here until tomorrow morning." (2, A)

"Suit yourself. I'll stay here until the heat death of the universe if that means I don't have to run around looking for some magical memory-triggering pebble on the ground."

"Couldn't care less about being late for school.
School doesn't matter anyway.
Nothing does."

> "Anyone who knows the way will already have gone there. Sounds to me like you’re just looking for an excuse to give up." (2, B)

"Hah!
Can't give up if I never tried in the first place, and I don't make a habit out of trying."

> "Why not?"

"Because nothing matters.
There's no point in trying if the end result will be the same anyway.
Try as you might, you'll eventually just become forgotten dust in the wind like the rest of us."

[The branches converge.]

"I mean really, take a moment to think about it."

[The background’s color begins to fade as the black bars on the sides of the screen slowly close in. The music distorts and slows until it becomes nothing but a low drone.]

"The human mind, in its complete vastness, is capable of recognizing its utter helplessness and uselessness in the face of inevitable and unavoidable non-existence, but is incapable of coming to terms with it."

"We can only ever ignore it, hide from it or temporarily escape from it, but the fact is that we are bound to the way of all things."

"Death is unavoidable, not only to us, but all that exists or ever has existed.
Every living being will eventually die out.
Every speck of matter will eventually wither away and dissipate into entropy."

"It doesn't matter if you lived a good life or if you left a legacy behind.
It doesn't matter if humanity survives for a thousand years or dies out tomorrow.
The end result is the same: the absolute nothing."

"Human intelligence is far beyond that of other animals, but it would be misguided to consider that a gift.
All other beings have the gift of ignorance, of not understanding what we do."

"Our intelligence is not a gift. It's a flaw."

"It's an over-extension of evolution.
Intelligence, once a great feature in aeons past, continued to grow unchecked and unfiltered, and has since passed a threshold whereupon it is no longer a benefit, but an active danger to its host."

"Much like the Irish elk, a species of deer that, through uncountable generations of evolution, grew antlers so wide and vast that it could no longer run from predators, eventually leading to extinction."

"The human mind is an evolutionary maladaptation caused by going too far in one direction that was once beneficial and will, sooner or later, lead to our extinction.
On an individual level, it's already happening."

"Existential dread is already taking hold.
I'm sure you've felt it too.
The pain and fear of being nothing, becoming nothing.
The suffering of understanding that."

"We are unable to come to terms with it, so we hide from our own intelligence.
We set limits.
We stop ourselves from thinking deeply about what will happen when we die."

"We create distractions.
We keep our minds busy with mundane activities and entertainment to stop ourselves from having to come face-to-face with the truth."

"We sublimate it.
We transform our self-reflective suffering into another form, art, to keep it from consuming us.
Anything to avoid the panic."

"But these ways are all simply temporary.
They’re just there to push back the inevitable veil of helplessness and despair that would encompass and ruin us."

"In the end, nothing matters.
There's no point in trying to find joy in life, for life in and of itself is suffering."

[The drone stops.]

> "You're wrong."

"Huh?"

> "You criticize those who consider our vast intelligence a gift, and yet, also misguide yourself to believe our meaninglessness is a curse."

"How could it not be?"

> "Nothing we do matters in the end, and that is precisely why we are not shackled by the burden of expectations, the fear of eternal judgement or the failure to meet up to an arbitrary definition of what makes our limited time 'not wasted'."

> "Time cannot be wasted, for there is no greater purpose to life than simply living it."

"But still, in that case, the meaninglessness of our actions draws to the same conclusion -- There is no reason to act, for any action is simply a temporary fluctuation that will, nevertheless, lead to the same conclusion."

> "Quite the contrary."

> "Because we have no greater purpose, we are free to set our own. To create self-defined goals for which to strive."

> "For some it may be nothing. For some it may be pleasure. For some it may be creation. For some it may be improving the lives of others."

> "It is because we have no greater purpose, that time spent on goals set by one's self cannot be time wasted."

> "In the end, nothing matters, and therefore you have no reason not to do what you want rather than whatever illusion of greater purpose is forced on you by others or even your own misguided thoughts."

"I do understand what you mean.
However, that doesn't ease my fear of the end.
Even if I were to try to find purpose, I would still be paralyzed by the thought of becoming nothing."

> "And it is a thought worth fearing. However, abandoning purpose, hope, choice, goals, pleasure and will can not make that thought disappear. The fear, however, can subside."

> "Giving up is not accepting the end, it is simply accepting the fear of it. It is embracing despair rather than facing it."

"I see.
Though as much as I'd like to embrace it, I am nevertheless struck with that paralyzing existential panic."

"I understand it logically, and I know there is no reason to live in apathy, but my emotional side refuses to listen.
The fear persists, and I cannot motivate myself to seek purpose, despite knowing I must."

> "This is true. The emotional is not controlled by the logical. However, they are interlinked."

> "Just as the deepest, darkest depths of despair can overthrow reason and the logical, warping them to fit into that haze of depression, so too can reason influence and overpower emotion, regardless of how impenetrable its defences may seem."

> "By continually forcing to subvert those creeping negative thoughts with the positive logical ones, the emotional mind will eventually, slowly, gradually start to shape to fit the logical."

> "It is not an easy job."

> "It is not a quick job."

> "It will sometimes feel like an impossible job."

> "However, it can be done."

> "With an immense amount of time, effort and energy, it will improve."

> "You can change."

> "You can heal."

> "And during the hardest times, when all seems lost and you want to give up, never forget..."

[In large text] > "We will always love you."

[The color returns to the background and the black bars disappear, the image becoming wider than ever before. A song sounding like a heavenly chorus (The finale of "Sunshine (Mirage)") begins to play. Birds can now be heard chirping.]

"Well I'll be damned."

"Guess you got a good head on your shoulders after all.
Hell, I'm impressed."

"Man...
I feel like I’ve just shed the weight of the world off my back.
Or rather, you've done that for me.
And honestly, from the bottom of my heart..."

"Thank you."

"You've given me a lot to think about, and while I'm sure I have a long and hard road ahead of me, I'm optimistic.
For the first time in what feels like an eternity, I'm optimistic."

"Say... We're already way too late for school and it's become quite clear by now that nobody's going to come lead us there, so how about you and I ditch that passion-draining penitentiary and go grab something to eat, eh?"

[A choice appears.]

> "Yeah, sure. I've got nothing better to do today. You're paying, though." (1)

"Oh, you sneaky bastard!"

"But alright.
I do owe you one anyway, so what better time to cash out your 'did a nice thing to a girl way out of my league' coupon than now, eh?"

> "Nah, sorry. To be honest I'm still kinda mad at you for how rude you were to me." (2)

"Alright, suit yourself.
Offer still stands though, in case you change your mind at any point."

"See you around, loverboy."

[The dialogue branches converge once more. Fade to white, which fades back to first-person V1 falling down a shaft. Cue the results screen.]

Missions
PRELUDE
OVERTURE:
THE MOUTH
OF HELL

Intro ///0-1: INTO THE FIRE ///0-2: THE MEATGRINDER ///0-3: DOUBLE DOWN ///0-4: A ONE-MACHINE ARMY ///0-5: CERBERUS ///0-S: SOMETHING WICKED

ACT I: INFINITE HYPERDEATH
LAYER 1:
LIMBO

1-1: HEART OF THE SUNRISE ///1-2: THE BURNING WORLD ///1-3: HALLS OF SACRED REMAINS ///1-4: CLAIR DE LUNE ///1-S: THE WITLESS

LAYER 2:
LUST

2-1: BRIDGEBURNER ///2-2: DEATH AT 20,000 VOLTS ///2-3: SHEER HEART ATTACK ///2-4: COURT OF THE CORPSE KING ///2-S: ALL-IMPERFECT LOVE SONG

LAYER 3:
GLUTTONY

3-1: BELLY OF THE BEAST ///3-2: IN THE FLESH

ACT II: IMPERFECT HATRED
LAYER 4:
GREED

4-1: SLAVES TO POWER ///4-2: GOD DAMN THE SUN ///4-3: A SHOT IN THE DARK ///4-4: CLAIR DE SOLEIL ///4-S: CLASH OF THE BRANDICOOT

LAYER 5:
WRATH

5-1: IN THE WAKE OF POSEIDON ///5-2: WAVES OF THE STARLESS SEA ///5-3: SHIP OF FOOLS ///5-4: LEVIATHAN ///5-S: I ONLY SAY MORNING

LAYER 6:
HERESY

6-1: CRY FOR THE WEEPER ///6-2: AESTHETICS OF HATE

ACT III: GODFIST SUICIDE
LAYER 7:
VIOLENCE

7-1: GARDEN OF FORKING PATHS ///7-2: LIGHT UP THE NIGHT ///7-3: NO SOUND, NO MEMORY ///7-4: ...LIKE ANTENNAS TO HEAVEN ///7-S: HELL BATH NO FURY

LAYER 8:
FRAUD

8-1:??? ///8-2:??? ///8-3:??? ///8-4:??? ///8-S:???

LAYER 9:
TREACHERY

9-1:??? ///9-2:???

PRIME SANCTUMS

P-1: SOUL SURVIVOR /// P-2: WAIT OF THE WORLD /// P-3:???

2-S: ALL-IMPERFECT LOVE SONG (2025)

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